Planning and Designing Come First
Quandary is generally easy to learn and use. In fact, for most complex
mazes much more difficult is planning your scenario, establishing the
decisions to be made, understanding their consequences, and so forth. That
means that planning and designing the learner experience is, as is often
the case, the crucial step in building a high-quality action maze.
Here we discuss several issues that are important:
If you go through all these steps, then you will be ready to enter the
maze into Quandary and be reasonably sure that it will work as expected. |