Other Features
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There are other features of Quandary that can help your fine-tune your maze:

Assets

Assets are objects that learners can carry along with them as they move through a maze. For example, the desert island maze gives people flares, a pistol, and a limited number of bullets. In some decision points, they have the option of using these assets, and the numbers are reduced accordingly.

Alternatively, it is possible to design a maze such that making certain decisions increases one's assets. The student could earn points, "money," or goods as they make good decisions.

Filters

It is possible to adjust the decisions that one is allowed to make at each decision point by using filters. For example, suppose that you were creating a maze dealing with a technological topic. If the learner indicated that he/she did not have a home computer, then you could remove any decisions which depended on computer access at home.

© 2002 Albert L. Ingram, Ph.D. Revised: Monday, August 14, 2006