This
is the step that many people jump to first when developing instructional materials.
They often are most interested in wading in and writing the lesson plan, shooting
the video, programming the computer, or whatever. However, it comes relatively
late in the Instructional Design process. What gives?
There are several reasons we don't make up
the actual materials until this point. These include
the necessity for an analysis phase to ensure that we
are teaching things that need to be taught and that
we are teaching exactly those things and no others.
With any large project, we need a design to follow to
make sure that all members of a team are working
toward the same ends.
In the Materials Development phase, we actually make whatever instructional
materials our designs call for. These may include instructor's manuals, student
guides, workbooks, and handouts, videotapes, interactive multimedia computer
programs, and almost anything else you can think of. Due to the time limitations
of this semester-length course, we tend to concentrate on relatively simple
written materials. Remember that the usual project in this course is a self-instructional
workbook of some kind.
Materials Development
Presentation